Keiran Lovett

AAA Games Producer.

Decade of Experience.

Three AAA Games Shipped.

Dozens of Digital Products Built.

About Me

G’day! I’m Keiran Lovett.
I am an experienced game producer with over a decade in the games industry, spanning both indie and AAA titles. I have led development pipelines and coordinated cross-functional teams through all stages of production—from pre-production to post-launch. With a background in software development, game design, and user experience, I bring a versatile skill set that bridges creative vision and technical execution to drive projects to successful completion.

Experience
2024-01 - Present
Producer, Gameloft Brisbane

Leading cross-disciplinary development on an unannounced project. Managing internal and external teams.

2022-02 - 2023-11
Production Manager, Ubisoft Winnipeg

Oversaw development and delivery of proprietary engine features for AAA titles. Directed porting efforts of Anvil Engine to iOS and managed cross-studio collaboration between internal tech and game development teams.

2019-12 - 2021-12
Producer, Shadow Factory

Delivered 50+ digital projects for high-profile clients. Managed project lifecycle from concept to launch delivering consistent results in a fast-paced environment.

2017-11 - 2019-12
Technical Director, Shadow Factory

Architected the studio’s production pipelines and scaled technical operations to support rapid company growth. Led cross-functional teams in delivering award-winning immersive experiences for projects for Facebook, Apple, and Michael Kors.

2016-06 - 2017-10
Game Developer, Lan Kwai Fong Group

Created interactive digital experiences using Unity and Unreal for the property and nightlife sectors. Pioneered AR/VR use cases for marketing and immersive storytelling.

2014-06 - 2016-03
User Interface Designer, Insight Robotics

Designed and implemented user interfaces for critical infrastructure tools and robotics monitoring systems. Focused on usability and data visualization for real-time remote control.

2012-11 - 2014-05
Game Designer, Frenzoo Limited

Character-Driven Fashion RPGs. Designed and developed mobile games for tween/teen audiences. Balanced monetization, progression, and UX in casual free-to-play games. Contributed to feature design, content systems, and live ops.

Highlights & Speaking
01 September 2020
Today At Apple

I gave a 1hr talk on the history and technology behind augmented reality.
Included interactive coding session on iPad

01 April 2019
Big Indie Pitch - Judge,

I was a judicator for the finalist of Big Indie Pitch for Pocket Game Connects.

01 March 2019
Game Developers Conference

Participating in GDC show floor to showcase the VR game Stupid Cupid for Shadow Factory.

01 May 2018
F8 2018 Conference

I spoke to Facebook Leadership to share my thoughts on the future of Augmented Reality with Mark Zuckerberg 1:1.

01 January 2015
Hong Kong Game Development Group,

I co-organise Game Dev Happy Hour to help network and share knowledge in the Hong Kong Games industry.

Pages

Some additional areas of my website for you to explore

Ask me more about...
Games Industry

I’ve evolved from Designer to Producer, successfully fostering collaboration among design, engineering, and production teams to deliver complex game projects.

Startup Experience

I love building teams, with plenty experience in building and recruiting diverse talents across art, design, and engineering roles to create high-performing, multi-disciplinary teams.

Mobile Games

I started my career in mobile games and even lead a strike-team to port Assassins Creed: Mirage to iOS while at Ubisoft in 2023.

Experience Driven

Educated in game development and project management, along with hands-on experience in user experience and software development, I provide a valuable perspective for creating games and teams effectively.

Mentorship

I am passionate about the industry. I like to support graduates, students, and the local community through networking, community, and learning events.

Public Speaking

I’m an avid community volunteer and strive to contribute to the industry in any way I can. I enjoy public speaking and workshops, especially to share knowledge about the industry and new technologies.

Skills & Qualifications

  • Bachelor of Fine Arts Major. Interactive Design and Game Development.
    01 November 2015
    Savannah College of Art and Design (SCAD)

    Developed strong expertise in game design, game programming, interactive storytelling, and digital art through SCAD’s top-ranked Interactive Design and Game Development program. Dean’s Merit List.

  • Bachelor of Fine Arts Minor. Graphic Design
    01 November 2015
    Savannah College of Art and Design (SCAD)

    Built expertise in visual communication, UI/UX design, and branding, and creative direction to support the creation of visually engaging and user-focused game experiences.

  • Methodologies: Scrum, Kanban, Waterfall
  • High-Level Planning & Dependency Management
  • Product Backlog Management & Grooming
  • Roadmap Planning & Milestones
  • Scope & Budget Breakdowns
  • Risk Identification, Analysis, & Management
  • KPIs, goal setting, & tracking progress
  • Sprint Planning, Reviews, & Retrospectives
  • Tracking Project & Team Velocity
  • Creating & Presenting Project Presentations
  • Outsource Management
  • Individual Contributor / People Management
  • Internal & External Feedback Gathering
  • Onboarding & Documentation
  • Cross-country & Timezone Collaboration
  • Stakeholder Management
  • Process & Pipeline Development/Implementation/Iteration
  • Quality Validation
Get in Touch
Email kvclovett@gmail.com

Recruiter reaching out about roles? Student looking for advice or a free protfolio review? Or you simply want to chat? Feel free to email me!