Keiran Lovett

AAA Games Producer.

Decade in Hong Kong Games.

Open to Work.

Located in Australia.

Interactive Design and Game Development.

About Me

G’day! I’m Keiran Lovett.
I am an organized game producer with strong skills in leadership, communication, project management, and process design. With over a decade of experience in the Games Industry, I’ve led both indie and commercial game projects, managing development pipelines, coordinating cross-functional teams, and overseeing all phases from concept to launch. My background spans software development, game design, and user experience, making me a versatile producer who can drive projects to completion while balancing creative and technical goals.

Showreel
Experience
01/2024 - present

Producer, Gameloft Brisbane

Building and managing Anvil & Snowdrop game engine teams. Working on announced and unannounced Ubisoft projects.

02/2022 - 11/2023

Production Manager, Ubisoft Winnipeg

Building Snowdrop game engine features for Star Wars: Outlaws & Avatar: Frontiers of Pandora. Porting Anvil Engine to iOS for Assassins Creed: Mirage & Assassins Creed: Shadows

12/2018 - 12/2021

Producer, Shadow Factory

Managing the design and development of content for industry-leading clients (Facebook, Apple, PGM, and more…).

11/2017 - 12/2018

Technical Director, Shadow Factory

Architecting the studio development and production pipelines, allowing projects and teams to scale effortlessly.

06/2016 - 10/2017

Game Developer, Lan Kwai Fong Group

Research / Development of new technologies in AR, VR, and mobile platforms. (Unity, Unreal Engine).

06/2014 - 03/2016

User Interface Designer, Insight Robotics

Designing core UI and developing user tools for robotics and early-warning fire detection system and software.

11/2012 - 05/2014

Game Designer, Frenzoo Limited

Developer on various games in the ‘MeGirl’ IOS / Android mobile games series.

Highlights
2020

Today At Apple

I gave a 1hr talk on the history and technology behind augmented reality. Included interactive coding session on iPad

2019

Big Indie Pitch - Judge

I was a judicator for the finalist of Big Indie Pitch for Pocket Game Connects.

2019

Game Developers Conference

Participating in GDC show floor to showcase the VR game Stupid Cupid for Shadow Factory.

2018

F8 2018 Conference

I spoke to Facebook Leadership to share my thoughts the future of Augmented Reality with Mark Zuckerberg 1:1.

2015-2021

Hong Kong Game Development Group

I co-organise Game Dev Happy Hour to help network and share knowledge in the Hong Kong Games industry.

Pages

Some additional areas of my website for you to explore

Ask me more about...
Games Industry

I’ve evolved from Designer to Producer, successfully fostering collaboration among design, engineering, and production teams to deliver complex game projects.

Startup Experience

I love building teams, with plenty experience in building and recruiting diverse talents across art, design, and engineering roles to create high-performing, multi-disciplinary teams.

Mobile Games

I started my career in mobile games and even lead a strike-team to port Assassins Creed: Mirage to iOS while at Ubisoft in 2023.

Experience Driven

Educated in game development and project management, along with hands-on experience in user experience and software development, I provide a valuable perspective for creating games and teams effectively.

Mentorship

I am passionate about the industry. I like to support graduates, students, and the local community through networking, community, and learning events.

Public Speaking

I’m an avid community volunteer and strive to contribute to the industry in any way I can. I enjoy public speaking and workshops, especially to share knowledge about the industry and new technologies.

Knowledge
  • Methodologies: Scrum, Kanban, Waterfall
  • High-Level Planning & Dependency Management
  • Product Backlog Management & Grooming
  • Roadmap Planning & Milestones
  • Scope & Budget Breakdowns
  • Risk Identification, Analysis, & Management
  • KPIs, goal setting, & tracking progress
  • Sprint Planning, Reviews, & Retrospectives
  • Tracking Project & Team Velocity
  • Creating & Presenting Project Presentations
  • Outsource Management
  • Individual Contributor / People Management
  • Internal & External Feedback Gathering
  • Onboarding & Documentation
  • Cross-country & Timezone Collaboration
  • Stakeholder Management
  • Process & Pipeline Development/Implementation/Iteration
  • Quality Validation
Get in Touch
Email kvclovett@gmail.com

Recruiter reaching out about roles? Student looking for advice or a free protfolio review? Or you simply want to chat? Feel free to email me!