G’day! I’m Keiran Lovett.
Based in Canada, and working in Game Production at Ubisoft. Over the last decade I’ve shipped games and projects across various roles (producer, game designer, developer).
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AAA Games Production Experience.
Decade in Hong Kong Games.
Open to Work.
Located in Canada.
Interactive Design and Game Development.
G’day! I’m Keiran Lovett.
Based in Canada, and working in Game Production at Ubisoft. Over the last decade I’ve shipped games and projects across various roles (producer, game designer, developer).
Production Manager, Ubisoft Winnipeg
Building and managing Anvil & Snowdrop game engine teams. Working on announced and unannounced Ubisoft projects.
Producer, Shadow Factory
Managing the design and development of content for industry-leading clients (Facebook, Apple, PGM, and more…).
Technical Director, Shadow Factory
Architecting the studio development and production pipelines, allowing projects and teams to scale effortlessly.
Game Developer, Lan Kwai Fong Group
Research / Development of new technologies in AR, VR, and mobile platforms. (Unity, Unreal Engine).
User Interface Designer, Insight Robotics
Designing core UI and developing user tools for robotics and early-warning fire detection system and software.
Game Designer, Frenzoo Limited
Developer on various games in the ‘MeGirl’ IOS / Android mobile games series.
Today At Apple
I gave a 1hr talk on the history and technology behind augmented reality. Included interactive coding session on iPad
Big Indie Pitch - Judge
I was a judicator for the finalist of Big Indie Pitch for Pocket Game Connects.
Game Developers Conference
Participating in GDC show floor to showcase the VR game Stupid Cupid for Shadow Factory.
F8 2018 Conference
I spoke to Facebook Leadership to share my thoughts the future of Augmented Reality with Mark Zuckerberg 1:1.
Hong Kong Game Development Group
I co-organise Game Dev Happy Hour to help network and share knowledge in the Hong Kong Games industry.
I have a decade worth of experience in the games industry between indie startups and AAA studios.
I love building teams, and have experience in growing startups through recruitment and production initiatives.
I started my career in mobile games and even lead a strike-team to port Assassins Creed: Mirage to iOS at Ubisoft in 2023.
I use my background in design and development to inform my decision making process in production management.
I like to support graduates, students, and the local community through networking, community, and learning events.
I enjoy public speaking and workshops, especially to share knowledge about the industry and new technologies.
Recruiter reaching out about roles? Student looking for advice or a free protfolio review? Or you simply want to chat? Feel free to email me!