
G'day! I’m Keiran Lovett.
Based in Canada, and working in Game Production at Ubisoft. Over the last decade I've shipped games and projects across various roles (producer, game designer, developer).
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AAA Games Production Experience.
Decade in Hong Kong Games.
Located in Canada.
Interactive Design and Game Development.
G'day! I’m Keiran Lovett.
Based in Canada, and working in Game Production at Ubisoft. Over the last decade I've shipped games and projects across various roles (producer, game designer, developer).
Building teams for announced and unannounced Ubisoft projects. Point person for Ubisoft studios partnerships.
Managing the design and development of industry-leading clients (Facebook, Apple, PGM, and more...).
Developing technical architecture of various studio projects. Setting up studio pipelines.
Research / Development of new technologyin AR, VR, and mobile platforms. (Unity, Unreal Engine).
Designing and developing tools for robotics powered, early-warning fire detection system and software.
Developer of 'MeGirl' IOS / Android mobile games series.
I gave a 1hr talk on the history and technology behind augmented reality. Included [interactive coding session on iPad ](https://github.com/ShadowFactory/TodayAtApple-SwiftPlaygroundsAR)
I was a judicator for the finalist of [Big Indie Pitch](https://www.bigindiepitch.com) for Pocket Game Connects.
Participating in GDC show floor to showcase the VR game Stupid Cupid.
I joined a closed-door roundtable with Facebook Leadership to share my thoughts the future of Augmented Reality with Mark Zuckerberg 1:1
Recruiter reaching out about roles? Student looking for advice or a free protfolio review? Or you simply want to chat? Feel free to email me!