Keiran Lovett

AAA Games Production Experience.

Decade in Hong Kong Games.

Open to Work.

Located in Canada.

Interactive Design and Game Development.

About Me

G’day! I’m Keiran Lovett.
Based in Canada, and working in Game Production at Ubisoft. Over the last decade I’ve shipped games and projects across various roles (producer, game designer, developer).

02/2022 - 11/2023

Production Manager, Ubisoft Winnipeg

Building and managing Anvil & Snowdrop game engine teams. Working on announced and unannounced Ubisoft projects.

12/2018 - 12/2021

Producer, Shadow Factory

Managing the design and development of content for industry-leading clients (Facebook, Apple, PGM, and more…).

11/2017 - 12/2018

Technical Director, Shadow Factory

Architecting the studio development and production pipelines, allowing projects and teams to scale effortlessly.

06/2016 - 10/2017

Game Developer, Lan Kwai Fong Group

Research / Development of new technologies in AR, VR, and mobile platforms. (Unity, Unreal Engine).

06/2014 - 03/2016

User Interface Designer, Insight Robotics

Designing core UI and developing user tools for robotics and early-warning fire detection system and software.

11/2012 - 05/2014

Game Designer, Frenzoo Limited

Developer on various games in the ‘MeGirl’ IOS / Android mobile games series.


Today At Apple

I gave a 1hr talk on the history and technology behind augmented reality. Included interactive coding session on iPad


Big Indie Pitch - Judge

I was a judicator for the finalist of Big Indie Pitch for Pocket Game Connects.


Game Developers Conference

Participating in GDC show floor to showcase the VR game Stupid Cupid for Shadow Factory.


F8 2018 Conference

I spoke to Facebook Leadership to share my thoughts the future of Augmented Reality with Mark Zuckerberg 1:1.


Hong Kong Game Development Group

I co-organise Game Dev Happy Hour to help network and share knowledge in the Hong Kong Games industry.

Ask me more about...
Games Industry

I have a decade worth of experience in the games industry between indie startups and AAA studios.

Startup Experience

I love building teams, and have experience in growing startups through recruitment and production initiatives.

Mobile Games

I started my career in mobile games and even lead a strike-team to port Assassins Creed: Mirage to iOS at Ubisoft in 2023.

Experience Driven

I use my background in design and development to inform my decision making process in production management.


I like to support graduates, students, and the local community through networking, community, and learning events.

Public Speaking

I enjoy public speaking and workshops, especially to share knowledge about the industry and new technologies.

Get in Touch
Email kvclovett@gmail.com

Recruiter reaching out about roles? Student looking for advice or a free protfolio review? Or you simply want to chat? Feel free to email me!